Version/ - Real version number of 1.1.0?.Version/ - Real version number of 1.0.0?.Version/0.8.671 - existed, but not documented.test cataphract against venom fangs at skill 10.xenogerm is probably the ideal early game transhumanist pleaser.nobles don't like sharing bedrooms with babies.Verify thump cannons don't have quality any more - previously they'd spawn as poor, Normal, and Good quality.Template: Nav/materials which replaced my other creation Template: Apparel Protection Chart/Quality Generator add color option so you can have plasteel be teal, devilstrand red etc.Add minimum range and then add to turrets.Add support for adding weapons/animals together.Investigate Knife>Gladius for steel at normal.Replacement for Mechanoid_creation#Controllable_mechanoidsĭisplays xenotype percentages of a factionĭisplays percentages of a xenotype in various factions. Template: Manipulation Part Efficiency Table Bones don't bleed, and are not destroyable by damage, and cannot receive permanent injuryĪ way to do operations on a thing would be useful.Is currently written such that transition away from Property:Skill/ Property:Skill Base Factor/ Property:Skill Base Factor to Bonus Factor etc will be relatively painless, but it should still be implemented. Template:Psychic Sensitivity Quality Table Template:Rest Effectiveness Quality Table If this is done, add a no-quality version that only has one column so it can show the rec power time ratio. When its understood how rec power translates into time taken to fill rec bar, add time to fully recreate. Hediffs should be in an expandable section to prevent table bloat, likely in their own section.Īdd nutrition for pages that have make food because someone was already confused about the plant nutrition vs vs the products nutrition.Splitting hediffs into their own categories (budget and list of things) and listing apparel like with weapons, and having weapons, apparel and hediffs in expandable sections to cut down on bloat should all help. Make it so that muliple tables can be merged? E.g.Tribes/Empire/Pirates/Mercenaries etc) and it will output the table nicely for you and provide an edit link for the page. Consider adding Value-Work Efficiency Value-Materials Efficiency Value-Weight EfficiencyĪdd a header in which you can input a pawn type (e.g.Template:Psychic Sensitivity Factor Table This would let you call the material stats once total instead of once per quality. Making an interstitial template might be more processor/load time efficient - the template would instead call a middle template, which calls the row template for every quality of that material.
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